That’s why it’s so confusing that its long-awaited sequel – Castlevania: Lords of Shadow 2 – seems like a major step backward, a game that has taken far too many cues from its contemporaries in an attempt to please as many people as possible. It understood Castlevania, even if it felt and played more like a God of War game. It wasn’t the first 3D Castlevania game to be good, but it was, perhaps, the first to be great. The result – 2010’s Castlevania: Lords of Shadow – was wildly successful, and surprisingly so. After all, the studio was intent on doing its own thing, on weaving its own unique tale in the larger Castlevania universe. When developer Mercury Steam began crafting its Lords of Shadow series, hardcore Castlevania fans were largely brought along kicking and screaming.
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